Fix lighting: Normalmatrix was never applied
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@@ -17,7 +17,7 @@ public:
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void rotate(glm::vec3 axis, float radians);
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void setPosition(glm::vec3 position);
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void setOrientiation(glm::vec3 orientation);
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void setRotation(glm::vec3 orientation);
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void setScale(float scaleFactor);
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void setId(uint32_t id) { this->id = id; }
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