Fix lighting: Normalmatrix was never applied
This commit is contained in:
@@ -82,28 +82,26 @@ void Controller::run() {
|
||||
//Model model_plant("res/models/plant.ffo");
|
||||
Model model_container("res/models/container.ffo");
|
||||
Model model_cube("res/models/cube.ffo");
|
||||
//Model model_dragon("res/models/dragon.ffo");
|
||||
Model model_hut("res/models/hut.ffo");
|
||||
Model model_dragon("res/models/dragon.ffo");
|
||||
//Model model_hut("res/models/hut.ffo");
|
||||
//Model model_sphere("res/models/sphere.ffo");
|
||||
|
||||
//Entity backpack(&model_backpack, &shaderProgram);
|
||||
//Entity sphere(&model_sphere, &shaderProgram);
|
||||
//Entity container(&model_container, &shaderProgram);
|
||||
Entity hut(&model_hut, &shaderProgram);
|
||||
//Entity dragon(&model_dragon, &shaderProgram);
|
||||
//Entity hut(&model_hut, &shaderProgram);
|
||||
Entity dragon(&model_dragon, &shaderProgram);
|
||||
//Entity plant(&model_plant, &shaderProgram);
|
||||
Entity lightSource(&model_cube, &lightProgram);
|
||||
|
||||
lightSource.translate(glm::vec3(-5.0f, 1.0f, 0.0f));
|
||||
lightSource.setScale(0.2f);
|
||||
//plant.setScale(5.0f);
|
||||
//dragon.setScale(0.2f);
|
||||
dragon.setScale(0.2f);
|
||||
|
||||
World world(&shaderProgram);
|
||||
world.addEntity(hut);
|
||||
world.addEntity(dragon);
|
||||
world.addEntity(lightSource);
|
||||
|
||||
world.updatePointLight(0, true, lightSource.getPosition(), glm::vec3(1.0f));
|
||||
|
||||
camera->translate(glm::vec3(0.0f, 0.0f, 7.5f));
|
||||
|
||||
@@ -114,6 +112,11 @@ void Controller::run() {
|
||||
|
||||
// Update game
|
||||
// ...
|
||||
//world.getEntities()->operator[](0).rotate(glm::vec3(0.f,1.0f,0.f), deltaTime*0.2);
|
||||
float radius = 4.0;
|
||||
glm::vec3 newPos = glm::vec3(cos(glfwGetTime()*0.2), 0.f, sin(glfwGetTime()*0.2)) * radius;
|
||||
world.getEntities()->operator[](1).setPosition(newPos);
|
||||
world.updatePointLight(0, true, world.getEntities()->operator[](1).getPosition(), glm::vec3(1.0f));
|
||||
|
||||
// Render and buffer swap
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
@@ -194,6 +197,7 @@ void Controller::renderImGui(std::vector<Entity> *entites) {
|
||||
static float color[4] = {1.0f, 1.0f, 1.0f, 1.0f};
|
||||
|
||||
entites->operator[](0).setPosition(glm::vec3(translation[0], 0.0f, translation[1]));
|
||||
entites->operator[](0).setRotation(glm::vec3(0.f,1.0f,0.f) * rotation);
|
||||
//entity->setRotation()
|
||||
|
||||
// color picker
|
||||
|
||||
Reference in New Issue
Block a user