Complete input refactor
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@@ -157,7 +157,7 @@ void Controller::run() {
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camera->updatePositionFromKeyboardInput(gameEventHandler->getCameraActionRegister(), deltaTime);
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if(gameWindow->getMouseIsCatched())
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camera->updateDirectionFromMouseInput(gameEventHandler->getCursorDeltaX(), gameEventHandler->getCursorDeltaY());
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camera->updateDirectionFromMouseInput(gameEventHandler->getCursorDelta());
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gameWindow->handleActionRegister(gameEventHandler->getWindowActionRegister());
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}
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