Complete input refactor

This commit is contained in:
4VRDriver
2020-09-10 20:59:39 +02:00
parent 146392ae22
commit 04e55ad2ba
6 changed files with 70 additions and 47 deletions

View File

@@ -157,7 +157,7 @@ void Controller::run() {
camera->updatePositionFromKeyboardInput(gameEventHandler->getCameraActionRegister(), deltaTime);
if(gameWindow->getMouseIsCatched())
camera->updateDirectionFromMouseInput(gameEventHandler->getCursorDeltaX(), gameEventHandler->getCursorDeltaY());
camera->updateDirectionFromMouseInput(gameEventHandler->getCursorDelta());
gameWindow->handleActionRegister(gameEventHandler->getWindowActionRegister());
}