Some cleanups
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@@ -35,6 +35,7 @@ private:
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void renderImGui(World &world, PointLight *pointLight, glm::vec3 *lightColor, bool *rotateEntity, bool *rotateLightSource, ShaderProgram *postProcessingProgram, float *intensity, bool *drawShadows);
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private:
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Window *gameWindow;
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EventHandler *gameEventHandler;
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Camera *camera;
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@@ -48,7 +49,5 @@ private:
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const uint16_t MAX_FPS = 60;
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double deltaTime;
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bool wireFrameMode = 0;
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float exposure = 1.0f;
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};
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