Files
bevy-snake/assets/canvas_shader.wgsl
2023-01-21 23:00:17 +01:00

13 lines
345 B
WebGPU Shading Language

struct VertexOutput {
@builtin(position) clip_position: vec4<f32>,
@location(0) world_position: vec4<f32>,
@location(1) world_normal: vec3<f32>,
@location(2) uv: vec2<f32>,
};
@fragment
fn fragment(input: VertexOutput) -> @location(0) vec4<f32> {
var output_color = vec4<f32>(input.uv, 1.0, 1.0);
return output_color;
}