Update Bevy to 0.10
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@@ -7,7 +7,7 @@ use bevy::{
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render::{
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render_resource::{encase, AsBindGroup, OwnedBindingResource, ShaderRef, ShaderType},
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renderer::RenderQueue,
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RenderApp, RenderStage,
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RenderApp, RenderSet,
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},
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sprite::{Material2d, Material2dPlugin, MaterialMesh2dBundle, RenderMaterials2d},
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};
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@@ -23,8 +23,8 @@ impl Plugin for CanvasPlugin {
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.add_startup_system(spawn_canvas);
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app.sub_app_mut(RenderApp)
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.add_system_to_stage(RenderStage::Extract, extract_tile_lights)
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.add_system_to_stage(RenderStage::Prepare, prepare_canvas_material);
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.add_system(extract_tile_lights.in_schedule(ExtractSchedule))
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.add_system(prepare_canvas_material.in_set(RenderSet::Prepare));
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}
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}
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