Files
HansTheGatherer/lib/Hall/source/Video.cpp

118 lines
2.8 KiB
C++

#include <Hall/Video.h>
volatile char* GPU_START = (char*)0x02000000;
volatile unsigned short** GPU_IMAGE_START = (volatile unsigned short**)(GPU_START + 0);
volatile unsigned short* GPU_IMAGE_X_OFFSET = (volatile unsigned short*)(GPU_START + 4);
volatile unsigned short* GPU_IMAGE_Y_OFFSET = (volatile unsigned short*)(GPU_START + 8);
volatile unsigned short* GPU_IMAGE_WIDTH = (volatile unsigned short*)(GPU_START + 12);
volatile unsigned short* GPU_WIDTH = (volatile unsigned short*)(GPU_START + 16);
volatile unsigned short* GPU_HEIGHT = (volatile unsigned short*)(GPU_START + 20);
volatile unsigned short* GPU_SCREEN_X = (volatile unsigned short*)(GPU_START + 24);
volatile unsigned short* GPU_SCREEN_Y = (volatile unsigned short*)(GPU_START + 28);
volatile unsigned short* GPU_CLEAR_COLOR = (volatile unsigned short*)(GPU_START + 32);
volatile bool* GPU_COMMAND_DRAW = (volatile bool*)(GPU_START + 36);
volatile bool* GPU_COMMAND_CLEAR = (volatile bool*)(GPU_START + 40);
volatile bool* GPU_IS_BUSY = (volatile bool*)(GPU_START + 44);
volatile bool* GPU_VSYNC = (volatile bool*)(GPU_START + 48);
volatile bool* GPU_HSYNC = (volatile bool*)(GPU_START + 52);
volatile bool* GPU_COMMAND_SWAP_BUFFERS = (volatile bool*)(GPU_START + 56);
volatile bool* VSYNC_BUFFER_SWAP = (volatile bool*)(GPU_START + 60);
void Hall::Draw(unsigned short* data, unsigned short xOffset, unsigned short yOffset, unsigned short screenX, unsigned short screenY, unsigned short width, unsigned short height, unsigned short dataWidth)
{
*GPU_IMAGE_START = data;
*GPU_IMAGE_X_OFFSET = xOffset;
*GPU_IMAGE_Y_OFFSET = yOffset;
*GPU_IMAGE_WIDTH = dataWidth;
*GPU_WIDTH = width;
*GPU_HEIGHT = height;
*GPU_SCREEN_X = screenX;
*GPU_SCREEN_Y = screenY;
*GPU_COMMAND_DRAW = true;
}
void Hall::Clear(unsigned short color)
{
*GPU_CLEAR_COLOR = color;
*GPU_COMMAND_CLEAR = true;
}
void Hall::SetData(unsigned short* data)
{
*GPU_IMAGE_START = data;
}
void Hall::SetXOffset(unsigned short xOffset)
{
*GPU_IMAGE_X_OFFSET = xOffset;
}
void Hall::SetYOffset(unsigned short yOffset)
{
*GPU_IMAGE_Y_OFFSET = yOffset;
}
void Hall::SetImageWidth(unsigned short imageWidth)
{
*GPU_IMAGE_WIDTH = imageWidth;
}
void Hall::SetWidth(unsigned short width)
{
*GPU_WIDTH = width;
}
void Hall::SetHeight(unsigned short height)
{
*GPU_HEIGHT = height;
}
void Hall::SetScreenX(unsigned short x)
{
*GPU_SCREEN_X = x;
}
void Hall::SetScreenY(unsigned short y)
{
*GPU_SCREEN_Y = y;
}
void Hall::SetClearColor(unsigned short color)
{
*GPU_CLEAR_COLOR = color;
}
void Hall::SetCommandDraw()
{
*GPU_COMMAND_DRAW = true;
}
void Hall::SetCommandClear()
{
*GPU_COMMAND_CLEAR = true;
}
void Hall::SetCommandSwapBuffers()
{
*GPU_COMMAND_SWAP_BUFFERS = true;
}
bool Hall::GetIsGPUBusy()
{
return *GPU_IS_BUSY;
}
bool Hall::GetVSync()
{
return *GPU_VSYNC;
}
bool Hall::GetHSync()
{
return *GPU_HSYNC;
}