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HansTheGatherer/assets.cpp

45 lines
1.4 KiB
C++

#include "assets.hpp"
#include "sdl_types.hpp"
#include <SDL3_image/SDL_image.h>
#include <cstdint>
#include <spdlog/spdlog.h>
static constexpr uint8_t BACKGROUND_DATA[] = {
#embed "jungle.jpg"
};
static constexpr uint8_t FRUITS_DATA[] = {
#embed "fruits.jpg"
};
SDL_Texture *load_texture(uint8_t const *data, size_t size,
SDL_Renderer *renderer) {
auto *iostream = SDL_IOFromConstMem(data, size);
SDL_Texture *texture = IMG_LoadTexture_IO(renderer, iostream, false);
if (texture == nullptr) {
spdlog::error("Failed to load SDL texture!\nCause: {}", SDL_GetError());
}
return texture;
}
void init_assets(flecs::world &world) {
auto *renderer = world.get<SdlHandles>()->renderer;
auto *background =
load_texture(BACKGROUND_DATA, sizeof(BACKGROUND_DATA), renderer);
TextureAtlasLayout background_layout = {
.width = 866, .height = 510, .rows = 1, .columns = 1};
auto *fruits = load_texture(FRUITS_DATA, sizeof(FRUITS_DATA), renderer);
TextureAtlasLayout fruits_layout = {
.width = 16, .height = 16, .rows = 6, .columns = 38};
world.set<TextureAssets>(TextureAssets{
.background = Texture{.sdl_texture = background,
.texture_atlas_layout = background_layout},
.fruits = Texture{.sdl_texture = fruits,
.texture_atlas_layout = fruits_layout}});
}