Files
HansTheGatherer/sprite.hpp

15 lines
231 B
C++

#pragma once
#include "assets.hpp"
#include "util.hpp"
#include <SDL3/SDL.h>
#include <cstdint>
#include <optional>
struct Sprite {
Texture const *texture;
uint16_t texture_atlas_index;
std::optional<Vec2> custom_size;
};