Files
HansTheGatherer/main.cpp

91 lines
2.2 KiB
C++

#include <SDL3/SDL.h>
#include <SDL3/SDL_error.h>
#include <SDL3/SDL_iostream.h>
#include <SDL3/SDL_render.h>
#include <SDL3/SDL_video.h>
#include <SDL3_image/SDL_image.h>
#include <flecs.h>
#include <spdlog/spdlog.h>
const uint8_t background_data[] = {
#embed "jungle.jpg"
};
static constexpr int WINDOW_WIDTH = 400;
static constexpr int WINDOW_HEIGHT = 280;
struct SpriteAssets {
SDL_Texture *background;
};
struct SdlHandles {
SDL_Window *window;
SDL_Renderer *renderer;
};
auto init_assets(flecs::world &world) -> void {
auto *renderer = world.get<SdlHandles>()->renderer;
auto *background_iostream =
SDL_IOFromConstMem(background_data, sizeof(background_data));
SDL_Texture *background =
IMG_LoadTexture_IO(renderer, background_iostream, false);
if (background == nullptr) {
spdlog::error("Failed to load SDL texture!\nCause: {}", SDL_GetError());
}
world.set<SpriteAssets>(SpriteAssets{.background = background});
}
auto main() -> int {
spdlog::info("Initialize SDL...");
if (!SDL_Init(SDL_INIT_VIDEO)) {
spdlog::critical("Failed to initialize SDL!\nCause: {}", SDL_GetError());
std::terminate();
}
auto *window =
SDL_CreateWindow("HansTheGatherer", WINDOW_WIDTH, WINDOW_HEIGHT, 0);
if (window == nullptr) {
spdlog::critical("Failed to create SDL window!\nCause: {}", SDL_GetError());
}
auto *renderer = SDL_CreateRenderer(window, nullptr);
if (renderer == nullptr) {
spdlog::critical("Failed to create SDL renderer!\nCause: {}",
SDL_GetError());
}
flecs::world world;
world.set<SdlHandles>(SdlHandles{.window = window, .renderer = renderer});
init_assets(world);
bool exit_gameloop = false;
while (!exit_gameloop) {
SDL_Event event;
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_EVENT_QUIT:
exit_gameloop = true;
break;
case SDL_EVENT_KEY_DOWN:
if (event.key.key == SDLK_ESCAPE) {
exit_gameloop = true;
}
break;
}
}
SDL_RenderClear(renderer);
SDL_RenderTexture(renderer, world.get<SpriteAssets>()->background, nullptr, nullptr);
SDL_RenderPresent(renderer);
}
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}