#pragma once #include static constexpr int WINDOW_WIDTH = 400; static constexpr int WINDOW_HEIGHT = 240; // struct SdlHandles // { // SDL_Window* window; // SDL_Renderer* renderer; // TTF_TextEngine* text_engine; // }; struct Game { uint32_t ticks; int32_t time; int32_t score; std::default_random_engine random_engine; };