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3 Commits
d0f91fec37
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266b86fb30
| Author | SHA1 | Date | |
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| 266b86fb30 | |||
| 6a81b1989f | |||
| e7501573cd |
@@ -4,12 +4,13 @@ project(HansTheGatherer)
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# Option to switch real platform vs. SDL implementation...
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find_package(SDL3 REQUIRED)
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find_package(flecs REQUIRED)
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find_package(spdlog REQUIRED)
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find_package(SDL3 CONFIG REQUIRED)
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find_package(SDL3_image CONFIG REQUIRED)
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find_package(flecs CONFIG REQUIRED)
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find_package(spdlog CONFIG REQUIRED)
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add_executable(HansTheGatherer main.cpp)
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target_link_libraries(HansTheGatherer SDL3::SDL3 flecs::flecs spdlog::spdlog)
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target_link_libraries(HansTheGatherer SDL3::SDL3 SDL3_image::SDL3_image flecs::flecs spdlog::spdlog)
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set_property(TARGET HansTheGatherer PROPERTY CXX_STANDARD 20)
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BIN
Fruit+.png
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BIN
Fruit+.png
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Binary file not shown.
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After Width: | Height: | Size: 41 KiB |
7
NOTICE
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7
NOTICE
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@@ -0,0 +1,7 @@
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Assets used by this project:
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- "Fruit+" by SciGho — https://ninjikin.itch.io/fruit
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License: https://creativecommons.org/licenses/by/4.0/
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- "Jungle Background (Parallax)" by TrashBoat93
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URL: https://trashboat93.itch.io/jungle-background-parallax
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BIN
jungle.jpg
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BIN
jungle.jpg
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Binary file not shown.
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After Width: | Height: | Size: 165 KiB |
BIN
jungle.png
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BIN
jungle.png
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Binary file not shown.
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After Width: | Height: | Size: 91 KiB |
21
main.cpp
21
main.cpp
@@ -1,13 +1,19 @@
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_error.h>
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#include <SDL3/SDL_iostream.h>
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#include <SDL3/SDL_render.h>
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#include <SDL3/SDL_video.h>
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#include <SDL3_image/SDL_image.h>
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#include <flecs.h>
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#include <spdlog/spdlog.h>
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const uint8_t image_data[] = {
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#embed "main.cpp"
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#embed "jungle.jpg"
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};
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static constexpr int WINDOW_WIDTH = 400;
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static constexpr int WINDOW_HEIGHT = 280;
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auto main() -> int {
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spdlog::info("Initialize SDL...");
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bool sdl_success = SDL_Init(SDL_INIT_VIDEO);
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@@ -16,7 +22,8 @@ auto main() -> int {
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std::terminate();
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}
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auto *sdl_window = SDL_CreateWindow("HansTheGatherer", 400, 280, 0);
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auto *sdl_window =
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SDL_CreateWindow("HansTheGatherer", WINDOW_WIDTH, WINDOW_HEIGHT, 0);
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if (sdl_window == nullptr) {
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spdlog::critical("Failed to create SDL window!\nCause: {}", SDL_GetError());
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}
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@@ -29,6 +36,12 @@ auto main() -> int {
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flecs::world world;
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auto *image_iostream = SDL_IOFromConstMem(image_data, sizeof(image_data));
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SDL_Texture *img = IMG_LoadTexture_IO(sdl_renderer, image_iostream, false);
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if (img == nullptr) {
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spdlog::error("Failed to load SDL texture!\nCause: {}", SDL_GetError());
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}
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bool exit_gameloop = false;
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while (!exit_gameloop) {
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SDL_Event event;
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@@ -44,6 +57,10 @@ auto main() -> int {
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break;
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}
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}
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SDL_RenderClear(sdl_renderer);
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SDL_RenderTexture(sdl_renderer, img, nullptr, nullptr);
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SDL_RenderPresent(sdl_renderer);
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}
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SDL_DestroyRenderer(sdl_renderer);
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@@ -2,6 +2,10 @@
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"dependencies": [
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"spdlog",
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"sdl3",
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{
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"name": "sdl3-image",
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"features": ["jpeg"]
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},
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"spdlog",
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"flecs"
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]
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