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2 Commits

Author SHA1 Message Date
eb5f2f0e3e Remove SDL dependency 2025-06-09 01:20:51 +02:00
a0cbf16a64 Prepare port 2025-06-09 01:00:58 +02:00
15 changed files with 196 additions and 253 deletions

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@@ -7,19 +7,6 @@ set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# Option to switch real platform vs. SDL implementation...
include(FetchContent)
FetchContent_Declare(
SDL3
URL https://github.com/libsdl-org/SDL/releases/download/release-3.2.14/SDL3-3.2.14.tar.gz
OVERRIDE_FIND_PACKAGE
)
FetchContent_MakeAvailable(SDL3)
FetchContent_Declare(
SDL3_ttf
URL https://github.com/libsdl-org/SDL_ttf/releases/download/release-3.2.2/SDL3_ttf-3.2.2.tar.gz
OVERRIDE_FIND_PACKAGE
)
FetchContent_MakeAvailable(SDL3_ttf)
FetchContent_Declare(
entt
@@ -29,10 +16,6 @@ FetchContent_Declare(
FetchContent_MakeAvailable(entt)
find_package(entt CONFIG REQUIRED)
find_package(SDL3 CONFIG REQUIRED)
find_package(SDL3_ttf CONFIG REQUIRED)
find_package(spdlog CONFIG REQUIRED)
add_executable(HansTheGatherer
src/main.cpp
src/audio.cpp
@@ -42,6 +25,6 @@ add_executable(HansTheGatherer
src/render.cpp
)
target_link_libraries(HansTheGatherer SDL3::SDL3 SDL3_ttf::SDL3_ttf EnTT spdlog::spdlog)
target_link_libraries(HansTheGatherer EnTT)
set_property(TARGET HansTheGatherer PROPERTY CXX_STANDARD 20)

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@@ -1,9 +1,7 @@
#include "assets.hpp"
#include "audio.hpp"
#include "definitions.hpp"
#include <cstdint>
#include <spdlog/spdlog.h>
static constexpr uint8_t BACKGROUND_DATA[] = {
#embed "../assets/images/jungle.bmp"
@@ -37,79 +35,90 @@ static constexpr uint8_t DEFAULT_FONT_DATA[] = {
#embed "../assets/fonts/OpenTTD-Sans.ttf"
};
SDL_Texture* load_texture(uint8_t const* data, size_t size, SDL_Renderer* renderer)
{
auto* iostream = SDL_IOFromConstMem(data, size);
SDL_Surface* surface = SDL_LoadBMP_IO(iostream, false);
if (surface == nullptr)
{
spdlog::error("Failed to load SDL surface!\nCause: {}", SDL_GetError());
}
// SDL_Texture* load_texture(uint8_t const* data, size_t size, SDL_Renderer* renderer)
// {
// auto* iostream = SDL_IOFromConstMem(data, size);
// SDL_Surface* surface = SDL_LoadBMP_IO(iostream, false);
// if (surface == nullptr)
// {
// // spdlog::error("Failed to load SDL surface!\nCause: {}", SDL_GetError());
// }
SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, surface);
if (texture == nullptr)
{
spdlog::error("Failed to create texture from surface!\nCause: {}", SDL_GetError());
}
// SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, surface);
// if (texture == nullptr)
// {
// // spdlog::error("Failed to create texture from surface!\nCause: {}", SDL_GetError());
// }
return texture;
}
// return texture;
// }
AudioAsset load_audio(uint8_t const* data, size_t size)
{
AudioAsset audio_asset;
// AudioAsset load_audio(uint8_t const* data, size_t size)
// {
// AudioAsset audio_asset;
auto* iostream = SDL_IOFromConstMem(data, size);
bool res = SDL_LoadWAV_IO(
iostream, false, &audio_asset.spec, &audio_asset.buffer, &audio_asset.buffer_length);
if (!res)
{
spdlog::error("Failed to load audio file!\nCause: {}", SDL_GetError());
}
return audio_asset;
}
// auto* iostream = SDL_IOFromConstMem(data, size);
// bool res = SDL_LoadWAV_IO(
// iostream, false, &audio_asset.spec, &audio_asset.buffer, &audio_asset.buffer_length);
// if (!res)
// {
// // spdlog::error("Failed to load audio file!\nCause: {}", SDL_GetError());
// }
// return audio_asset;
// }
FontAsset load_font(uint8_t const* data, size_t size)
{
FontAsset font_asset;
// FontAsset load_font(uint8_t const* data, size_t size)
// {
// FontAsset font_asset;
auto* iostream = SDL_IOFromConstMem(data, size);
auto* ttf = TTF_OpenFontIO(iostream, false, 20);
// auto* iostream = SDL_IOFromConstMem(data, size);
// auto* ttf = TTF_OpenFontIO(iostream, false, 20);
font_asset.font = ttf;
// font_asset.font = ttf;
return font_asset;
}
// return font_asset;
// }
AssetModule::AssetModule(entt::registry& registry)
{
auto renderer = registry.ctx().get<SdlHandles>().renderer;
// auto renderer = registry.ctx().get<SdlHandles>().renderer;
auto* background = load_texture(BACKGROUND_DATA, sizeof(BACKGROUND_DATA), renderer);
// auto* background = load_texture(BACKGROUND_DATA, sizeof(BACKGROUND_DATA), renderer);
TextureAtlasLayout background_layout = {.width = 866, .height = 510, .rows = 1, .columns = 1};
auto* fruits = load_texture(FRUITS_DATA, sizeof(FRUITS_DATA), renderer);
// auto* fruits = load_texture(FRUITS_DATA, sizeof(FRUITS_DATA), renderer);
TextureAtlasLayout fruits_layout = {.width = 16, .height = 16, .rows = 6, .columns = 38};
auto* spiders = load_texture(SPIDERS_DATA, sizeof(SPIDERS_DATA), renderer);
// auto* spiders = load_texture(SPIDERS_DATA, sizeof(SPIDERS_DATA), renderer);
TextureAtlasLayout spiders_layout = {.width = 16, .height = 16, .rows = 2, .columns = 4};
auto* basket = load_texture(BASKET_DATA, sizeof(BASKET_DATA), renderer);
// auto* basket = load_texture(BASKET_DATA, sizeof(BASKET_DATA), renderer);
TextureAtlasLayout basket_layout = {.width = 16, .height = 16, .rows = 1, .columns = 1};
registry.ctx().emplace<TextureAssets>(TextureAssets{
.background = Texture{.sdl_texture = background, .texture_atlas_layout = background_layout},
.fruits = Texture{.sdl_texture = fruits, .texture_atlas_layout = fruits_layout},
.spiders = Texture{.sdl_texture = spiders, .texture_atlas_layout = spiders_layout},
.basket = Texture{.sdl_texture = basket, .texture_atlas_layout = basket_layout}});
// registry.ctx().emplace<TextureAssets>(TextureAssets{
// .background = Texture{.sdl_texture = background, .texture_atlas_layout =
// background_layout}, .fruits = Texture{.sdl_texture = fruits, .texture_atlas_layout =
// fruits_layout}, .spiders = Texture{.sdl_texture = spiders, .texture_atlas_layout =
// spiders_layout}, .basket = Texture{.sdl_texture = basket, .texture_atlas_layout =
// basket_layout}});
registry.ctx().emplace<TextureAssets>(
TextureAssets{.background = Texture{.texture_atlas_layout = background_layout},
.fruits = Texture{.texture_atlas_layout = fruits_layout},
.spiders = Texture{.texture_atlas_layout = spiders_layout},
.basket = Texture{.texture_atlas_layout = basket_layout}});
auto background_music = load_audio(BACKGROUND_MUSIC_DATA, sizeof(BACKGROUND_MUSIC_DATA));
auto pickup_sound = load_audio(PICKUP_SOUND_DATA, sizeof(PICKUP_SOUND_DATA));
auto hit_sound = load_audio(HIT_SOUND_DATA, sizeof(HIT_SOUND_DATA));
registry.ctx().emplace<AudioAssets>(AudioAssets{.background_music = background_music,
.pickup_sound = pickup_sound,
.hit_sound = hit_sound});
// auto background_music = load_audio(BACKGROUND_MUSIC_DATA, sizeof(BACKGROUND_MUSIC_DATA));
// auto pickup_sound = load_audio(PICKUP_SOUND_DATA, sizeof(PICKUP_SOUND_DATA));
// auto hit_sound = load_audio(HIT_SOUND_DATA, sizeof(HIT_SOUND_DATA));
registry.ctx().emplace<AudioAssets>(AudioAssets{
.background_music = {.buffer = BACKGROUND_MUSIC_DATA,
.buffer_length = sizeof(BACKGROUND_MUSIC_DATA)},
.pickup_sound = {.buffer = PICKUP_SOUND_DATA, .buffer_length = sizeof(PICKUP_SOUND_DATA)},
.hit_sound = {.buffer = HIT_SOUND_DATA, .buffer_length = sizeof(HIT_SOUND_DATA)}});
// registry.ctx().emplace<AudioAssets>(AudioAssets{.background_music = background_music,
// .pickup_sound = pickup_sound,
// .hit_sound = hit_sound});
auto font = load_font(DEFAULT_FONT_DATA, sizeof(DEFAULT_FONT_DATA));
registry.ctx().emplace<FontAssets>(FontAssets{.default_font = font});
// auto font = load_font(DEFAULT_FONT_DATA, sizeof(DEFAULT_FONT_DATA));
// registry.ctx().emplace<FontAssets>(FontAssets{.default_font = font});
}

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@@ -2,8 +2,6 @@
#include "audio.hpp"
#include <SDL3/SDL.h>
#include <SDL3_ttf/SDL_ttf.h>
#include <entt/entt.hpp>
struct TextureAtlasLayout
@@ -16,7 +14,7 @@ struct TextureAtlasLayout
struct Texture
{
SDL_Texture* sdl_texture;
// SDL_Texture* sdl_texture;
TextureAtlasLayout texture_atlas_layout;
};
@@ -35,15 +33,15 @@ struct AudioAssets
AudioAsset hit_sound;
};
struct FontAsset
{
TTF_Font* font;
};
// struct FontAsset
// {
// TTF_Font* font;
// };
struct FontAssets
{
FontAsset default_font;
};
// struct FontAssets
// {
// FontAsset default_font;
// };
struct AssetModule
{

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@@ -3,29 +3,29 @@
AudioModule::AudioModule(entt::registry& registry)
{
auto const& audio_assets = registry.ctx().get<AudioAssets>();
auto* music_stream = SDL_OpenAudioDeviceStream(
SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &audio_assets.background_music.spec, NULL, NULL);
auto* sound_stream = SDL_OpenAudioDeviceStream(
SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &audio_assets.pickup_sound.spec, NULL, NULL);
// auto const& audio_assets = registry.ctx().get<AudioAssets>();
// auto* music_stream = SDL_OpenAudioDeviceStream(
// SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &audio_assets.background_music.spec, NULL, NULL);
// auto* sound_stream = SDL_OpenAudioDeviceStream(
// SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &audio_assets.pickup_sound.spec, NULL, NULL);
SDL_ResumeAudioStreamDevice(music_stream);
SDL_ResumeAudioStreamDevice(sound_stream);
// SDL_ResumeAudioStreamDevice(music_stream);
// SDL_ResumeAudioStreamDevice(sound_stream);
registry.ctx().emplace<AudioStreams>(
AudioStreams{.music_stream = music_stream, .sound_stream = sound_stream});
// registry.ctx().emplace<AudioStreams>(
// AudioStreams{.music_stream = music_stream, .sound_stream = sound_stream});
}
void AudioModule::FeedAudioStreams(entt::registry& registry)
{
auto audio_streams = registry.ctx().get<AudioStreams>();
auto audio_assets = registry.ctx().get<AudioAssets>();
// void AudioModule::FeedAudioStreams(entt::registry& registry)
// {
// auto audio_streams = registry.ctx().get<AudioStreams>();
// auto audio_assets = registry.ctx().get<AudioAssets>();
if (SDL_GetAudioStreamQueued(audio_streams.music_stream) <
static_cast<int>(audio_assets.background_music.buffer_length))
{
SDL_PutAudioStreamData(audio_streams.music_stream,
audio_assets.background_music.buffer,
audio_assets.background_music.buffer_length);
}
}
// if (SDL_GetAudioStreamQueued(audio_streams.music_stream) <
// static_cast<int>(audio_assets.background_music.buffer_length))
// {
// SDL_PutAudioStreamData(audio_streams.music_stream,
// audio_assets.background_music.buffer,
// audio_assets.background_music.buffer_length);
// }
// }

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@@ -1,24 +1,23 @@
#pragma once
#include <SDL3/SDL.h>
#include <cstdint>
#include <entt/entt.hpp>
struct AudioAsset
{
SDL_AudioSpec spec;
uint8_t* buffer;
// SDL_AudioSpec spec;
uint8_t const* buffer;
uint32_t buffer_length;
};
struct AudioStreams
{
SDL_AudioStream* music_stream;
SDL_AudioStream* sound_stream;
};
// struct AudioStreams
// {
// SDL_AudioStream* music_stream;
// SDL_AudioStream* sound_stream;
// };
struct AudioModule
{
AudioModule(entt::registry& registry);
static void FeedAudioStreams(entt::registry& registry);
// static void FeedAudioStreams(entt::registry& registry);
};

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@@ -1,18 +1,16 @@
#pragma once
#include <SDL3/SDL.h>
#include <SDL3_ttf/SDL_ttf.h>
#include <random>
static constexpr int WINDOW_WIDTH = 400;
static constexpr int WINDOW_HEIGHT = 240;
struct SdlHandles
{
SDL_Window* window;
SDL_Renderer* renderer;
TTF_TextEngine* text_engine;
};
// struct SdlHandles
// {
// SDL_Window* window;
// SDL_Renderer* renderer;
// TTF_TextEngine* text_engine;
// };
struct Game
{

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@@ -1,11 +1,10 @@
#pragma once
#include <SDL3/SDL.h>
#include <set>
struct ButtonInput
{
std::set<SDL_Keycode> pressed;
std::set<SDL_Keycode> just_pressed;
std::set<SDL_Keycode> just_released;
std::set<int> pressed;
std::set<int> just_pressed;
std::set<int> just_released;
};

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@@ -1,8 +1,6 @@
#include "level.hpp"
#include "input.hpp"
#include <spdlog/spdlog.h>
void LevelModule::MoveBasket(entt::registry& registry)
{
auto const& input = registry.ctx().get<ButtonInput>();
@@ -10,14 +8,14 @@ void LevelModule::MoveBasket(entt::registry& registry)
for (auto [entity, pos, size, sprite] : basket_view.each())
{
if (input.pressed.contains(SDLK_LEFT))
{
pos.x -= 5;
}
if (input.pressed.contains(SDLK_RIGHT))
{
pos.x += 5;
}
// if (input.pressed.contains(SDLK_LEFT))
// {
// pos.x -= 5;
// }
// if (input.pressed.contains(SDLK_RIGHT))
// {
// pos.x += 5;
// }
pos.x = pos.x < 0 ? 0 : pos.x;
pos.x = pos.x > WINDOW_WIDTH - size.w ? WINDOW_WIDTH - size.w : pos.x;
@@ -79,7 +77,7 @@ void LevelModule::SpawnFruits(entt::registry& registry)
void LevelModule::CollectFruit(entt::registry& registry)
{
auto& game = registry.ctx().get<Game>();
auto const& audio_streams = registry.ctx().get<AudioStreams>();
// auto const& audio_streams = registry.ctx().get<AudioStreams>();
auto const& audio_assets = registry.ctx().get<AudioAssets>();
auto view = registry.view<Position, Fruit, Collided>();
@@ -89,16 +87,16 @@ void LevelModule::CollectFruit(entt::registry& registry)
pos.x += 1000;
// registry.destroy(entity);
SDL_PutAudioStreamData(audio_streams.sound_stream,
audio_assets.pickup_sound.buffer,
audio_assets.pickup_sound.buffer_length);
// SDL_PutAudioStreamData(audio_streams.sound_stream,
// audio_assets.pickup_sound.buffer,
// audio_assets.pickup_sound.buffer_length);
}
}
void LevelModule::CollectSpider(entt::registry& registry)
{
auto& game = registry.ctx().get<Game>();
auto const& audio_streams = registry.ctx().get<AudioStreams>();
// auto const& audio_streams = registry.ctx().get<AudioStreams>();
auto const& audio_assets = registry.ctx().get<AudioAssets>();
auto view = registry.view<Position, Spider, Collided>();
@@ -108,9 +106,9 @@ void LevelModule::CollectSpider(entt::registry& registry)
pos.x += 1000;
// registry.destroy(entity);
SDL_PutAudioStreamData(audio_streams.sound_stream,
audio_assets.hit_sound.buffer,
audio_assets.hit_sound.buffer_length);
// SDL_PutAudioStreamData(audio_streams.sound_stream,
// audio_assets.hit_sound.buffer,
// audio_assets.hit_sound.buffer_length);
};
}

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@@ -5,7 +5,6 @@
#include "sprite.hpp"
#include <entt/entt.hpp>
#include <spdlog/spdlog.h>
struct Background
{

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@@ -5,61 +5,25 @@
#include "physics.hpp"
#include "render.hpp"
#include <SDL3/SDL.h>
#include <SDL3_ttf/SDL_ttf.h>
#include <entt/entt.hpp>
#include <spdlog/spdlog.h>
void increment_ticks(entt::registry& registry)
{
auto& game = registry.ctx().get<Game>();
// auto& translate_system = registry.ctx().get<TranslateSystem>();
game.ticks += 1;
if (game.ticks % 60 == 0)
if (game.ticks % 60 == 0 && game.time > 0)
{
game.time = std::max(0, game.time - 1);
game.time--;
}
// if (game.time == 0)
// translate_system.translate_system.disable();
}
int main()
{
spdlog::info("Initialize SDL...");
SDL_SetHint(SDL_HINT_RENDER_VSYNC, "1");
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO))
{
spdlog::critical("Failed to initialize SDL!\nCause: {}", SDL_GetError());
std::terminate();
}
TTF_Init();
auto* window = SDL_CreateWindow("HansTheGatherer", WINDOW_WIDTH, WINDOW_HEIGHT, 0);
if (window == nullptr)
{
spdlog::critical("Failed to create SDL window!\nCause: {}", SDL_GetError());
}
auto* renderer = SDL_CreateRenderer(window, nullptr);
if (renderer == nullptr)
{
spdlog::critical("Failed to create SDL renderer!\nCause: {}", SDL_GetError());
}
auto* text_engine = TTF_CreateRendererTextEngine(renderer);
entt::registry registry;
registry.ctx().emplace<Game>(Game{.ticks = 0, .time = 60, .score = 0, .random_engine = {}});
registry.ctx().emplace<ButtonInput>(ButtonInput{});
auto sdl_handles = registry.ctx().emplace<SdlHandles>(
SdlHandles{.window = window, .renderer = renderer, .text_engine = text_engine});
AssetModule asset_module(registry);
AudioModule audio_module(registry);
@@ -77,56 +41,55 @@ int main()
input->just_released.clear();
// Input
SDL_Event event;
while (SDL_PollEvent(&event))
{
switch (event.type)
{
case SDL_EVENT_QUIT:
exit_gameloop = true;
break;
case SDL_EVENT_KEY_DOWN:
if (event.key.key == SDLK_ESCAPE)
{
exit_gameloop = true;
}
if (input->pressed.insert(event.key.key).second)
{
input->just_pressed.insert(event.key.key);
}
break;
case SDL_EVENT_KEY_UP:
if (input->pressed.erase(event.key.key) != 0)
{
input->just_released.insert(event.key.key);
}
break;
}
}
// SDL_Event event;
// while (SDL_PollEvent(&event))
// {
// switch (event.type)
// {
// case SDL_EVENT_QUIT:
// exit_gameloop = true;
// break;
// case SDL_EVENT_KEY_DOWN:
// if (event.key.key == SDLK_ESCAPE)
// {
// exit_gameloop = true;
// }
// if (input->pressed.insert(event.key.key).second)
// {
// input->just_pressed.insert(event.key.key);
// }
// break;
// case SDL_EVENT_KEY_UP:
// if (input->pressed.erase(event.key.key) != 0)
// {
// input->just_released.insert(event.key.key);
// }
// break;
// }
// }
AudioModule::FeedAudioStreams(registry);
increment_ticks(registry);
LevelModule::MoveBasket(registry);
LevelModule::SpawnFruits(registry);
LevelModule::CollectFruit(registry);
LevelModule::CollectSpider(registry);
// LevelModule::DespawnItems(registry);
// AudioModule::FeedAudioStreams(registry);
if (registry.ctx().get<Game>().time != 0)
{
increment_ticks(registry);
LevelModule::MoveBasket(registry);
LevelModule::SpawnFruits(registry);
LevelModule::CollectFruit(registry);
LevelModule::CollectSpider(registry);
// LevelModule::DespawnItems(registry);
}
PhysicsModule::TranslatePhysicsObject(registry);
PhysicsModule::PropagatePosition(registry);
PhysicsModule::RemoveCollisionMarker(registry);
PhysicsModule::CollisionCheck(registry);
SDL_RenderClear(sdl_handles.renderer);
// SDL_RenderClear(sdl_handles.renderer);
RenderModule::RenderSprites(registry);
RenderModule::RenderScore(registry);
SDL_RenderPresent(sdl_handles.renderer);
// SDL_RenderPresent(sdl_handles.renderer);
}
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}

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@@ -1,8 +1,6 @@
#include "physics.hpp"
#include "level.hpp"
#include <spdlog/spdlog.h>
void PhysicsModule::TranslatePhysicsObject(entt::registry& registry)
{
auto view = registry.view<Position, Velocity const>();

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@@ -13,7 +13,7 @@ RenderModule::RenderModule(entt::registry& registry)
void RenderModule::RenderSprites(entt::registry& registry)
{
auto const& sdl_handles = registry.ctx().get<SdlHandles>();
// auto const& sdl_handles = registry.ctx().get<SdlHandles>();
auto const& game = registry.ctx().get<Game>();
auto sprites_view =
registry.view<Position const, Size const, Sprite const>(entt::exclude<Background>);
@@ -24,17 +24,17 @@ void RenderModule::RenderSprites(entt::registry& registry)
TextureAtlasLayout layout = sprite.texture->texture_atlas_layout;
uint8_t row = sprite.texture_atlas_index / layout.columns;
uint8_t column = sprite.texture_atlas_index % layout.columns;
SDL_FRect srcrect{static_cast<float>(column * layout.width),
static_cast<float>(row * layout.height),
static_cast<float>(layout.width),
static_cast<float>(layout.height)};
// SDL_FRect srcrect{static_cast<float>(column * layout.width),
// static_cast<float>(row * layout.height),
// static_cast<float>(layout.width),
// static_cast<float>(layout.height)};
SDL_FRect dstrect{static_cast<float>(pos.x),
static_cast<float>(pos.y),
static_cast<float>(size.w),
static_cast<float>(size.h)};
// SDL_FRect dstrect{static_cast<float>(pos.x),
// static_cast<float>(pos.y),
// static_cast<float>(size.w),
// static_cast<float>(size.h)};
SDL_RenderTexture(sdl_handles.renderer, sprite.texture->sdl_texture, &srcrect, &dstrect);
// SDL_RenderTexture(sdl_handles.renderer, sprite.texture->sdl_texture, &srcrect, &dstrect);
}
for (auto [entity, pos, size, sprite] : sprites_view.each())
@@ -42,31 +42,31 @@ void RenderModule::RenderSprites(entt::registry& registry)
TextureAtlasLayout layout = sprite.texture->texture_atlas_layout;
uint8_t row = sprite.texture_atlas_index / layout.columns;
uint8_t column = sprite.texture_atlas_index % layout.columns;
SDL_FRect srcrect{static_cast<float>(column * layout.width),
static_cast<float>(row * layout.height),
static_cast<float>(layout.width),
static_cast<float>(layout.height)};
// SDL_FRect srcrect{static_cast<float>(column * layout.width),
// static_cast<float>(row * layout.height),
// static_cast<float>(layout.width),
// static_cast<float>(layout.height)};
SDL_FRect dstrect{static_cast<float>(pos.x),
static_cast<float>(pos.y),
static_cast<float>(size.w),
static_cast<float>(size.h)};
// SDL_FRect dstrect{static_cast<float>(pos.x),
// static_cast<float>(pos.y),
// static_cast<float>(size.w),
// static_cast<float>(size.h)};
SDL_RenderTexture(sdl_handles.renderer, sprite.texture->sdl_texture, &srcrect, &dstrect);
// SDL_RenderTexture(sdl_handles.renderer, sprite.texture->sdl_texture, &srcrect, &dstrect);
}
}
void RenderModule::RenderScore(entt::registry& registry)
{
auto const& sdl_handles = registry.ctx().get<SdlHandles>();
// auto const& sdl_handles = registry.ctx().get<SdlHandles>();
auto const& game = registry.ctx().get<Game>();
auto const& font_assets = registry.ctx().get<FontAssets>();
// auto const& font_assets = registry.ctx().get<FontAssets>();
auto score_string = std::format("Score: {}\nTime: {}", game.score, game.time);
auto text = TTF_CreateText(sdl_handles.text_engine,
font_assets.default_font.font,
score_string.c_str(),
score_string.length());
TTF_DrawRendererText(text, 0.0, 0.0);
TTF_DestroyText(text);
// auto text = TTF_CreateText(sdl_handles.text_engine,
// font_assets.default_font.font,
// score_string.c_str(),
// score_string.length());
// TTF_DrawRendererText(text, 0.0, 0.0);
// TTF_DestroyText(text);
}

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@@ -2,7 +2,6 @@
#include "assets.hpp"
#include <SDL3/SDL.h>
#include <cstdint>
struct Sprite