Simple SDL game loop
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@@ -5,9 +5,10 @@ project(HansTheGatherer)
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# Option to switch real platform vs. SDL implementation...
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# Option to switch real platform vs. SDL implementation...
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find_package(SDL3 REQUIRED)
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find_package(SDL3 REQUIRED)
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find_package(spdlog REQUIRED)
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add_executable(HansTheGatherer main.cpp)
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add_executable(HansTheGatherer main.cpp)
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target_link_libraries(HansTheGatherer SDL3::SDL3)
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target_link_libraries(HansTheGatherer SDL3::SDL3 spdlog::spdlog)
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set_property(TARGET HansTheGatherer PROPERTY CXX_STANDARD 23)
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set_property(TARGET HansTheGatherer PROPERTY CXX_STANDARD 20)
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49
main.cpp
49
main.cpp
@@ -1,7 +1,52 @@
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#include <print>
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#include <SDL3/SDL.h>
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_error.h>
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#include <SDL3/SDL_render.h>
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#include <spdlog/spdlog.h>
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const uint8_t image_data[] =
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{
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#embed "main.cpp"
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};
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auto main() -> int {
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auto main() -> int {
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std::println("Hello World!");
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spdlog::info("Initialize SDL...");
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bool sdl_success = SDL_Init(SDL_INIT_VIDEO);
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if (!sdl_success) {
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spdlog::critical("Failed to initialize SDL!\nCause: {}", SDL_GetError());
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std::terminate();
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}
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auto *sdl_window = SDL_CreateWindow("HansTheGatherer", 400, 280, 0);
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if (sdl_window == nullptr) {
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spdlog::critical("Failed to create SDL window!\nCause: {}", SDL_GetError());
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}
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auto *sdl_renderer = SDL_CreateRenderer(sdl_window, nullptr);
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if (sdl_renderer == nullptr) {
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spdlog::critical("Failed to create SDL renderer!\nCause: {}",
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SDL_GetError());
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}
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bool exit_gameloop = false;
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while (!exit_gameloop) {
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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switch (event.type) {
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case SDL_EVENT_QUIT:
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exit_gameloop = true;
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break;
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case SDL_EVENT_KEY_DOWN:
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if (event.key.key == SDLK_ESCAPE) {
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exit_gameloop = true;
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}
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break;
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}
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}
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}
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SDL_DestroyRenderer(sdl_renderer);
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SDL_DestroyWindow(sdl_window);
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SDL_Quit();
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return 0;
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return 0;
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}
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}
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