Spawn fruits regularly

This commit is contained in:
2025-05-24 22:37:20 +02:00
parent 5f8694fea2
commit dd46e0a5c1

View File

@@ -20,6 +20,15 @@ struct Position {
int y;
};
struct Velocity {
int x;
int y;
};
struct GameTicks {
uint32_t ticks;
};
int main() {
spdlog::info("Initialize SDL...");
@@ -43,6 +52,7 @@ int main() {
}
flecs::world world;
world.set<GameTicks>(GameTicks{0});
world.set<ButtonInput>(ButtonInput{});
world.set<SdlHandles>(SdlHandles{.window = window, .renderer = renderer});
init_assets(world);
@@ -56,17 +66,46 @@ int main() {
.custom_size = Vec2{.x = WINDOW_WIDTH, .y = WINDOW_HEIGHT}});
struct Fruit {};
struct Basket {};
world.entity("Sprite1")
.set<Position>(Position{.x = 0, .y = 0})
.set<Sprite>(
Sprite{.texture = &texture_assets->fruits, .texture_atlas_index = 0})
.add<Fruit>();
world.system<GameTicks>("IncrementTicks")
.term_at(0)
.singleton()
.each([](GameTicks &game_ticks) { game_ticks.ticks += 1; });
world.entity("Sprite2")
.set<Position>(Position{.x = 32, .y = 32})
.set<Sprite>(
Sprite{.texture = &texture_assets->fruits, .texture_atlas_index = 5});
world.entity("Basket")
.set<Position>(
Position{.x = WINDOW_WIDTH / 2 - 32, .y = WINDOW_HEIGHT - 32})
.set<Sprite>(Sprite{.texture = &texture_assets->fruits,
.texture_atlas_index = 212,
.custom_size = Vec2{.x = 64, .y = 16}})
.add<Basket>();
world.system<GameTicks const, TextureAssets const>("SpawnFruits")
.term_at(0)
.singleton()
.term_at(1)
.singleton()
.run([](flecs::iter &it) {
while (it.next()) {
auto game_ticks = it.field<GameTicks const>(0);
auto texture_assets = it.field<TextureAssets const>(1);
if ((game_ticks->ticks % 100) == 0) {
it.world()
.entity()
.set<Position>(Position{
.x = static_cast<int>(game_ticks->ticks % WINDOW_WIDTH),
.y = -16})
.set<Velocity>(Velocity{.x = 0, .y = 1})
.set<Sprite>(
Sprite{.texture = &texture_assets->fruits,
.texture_atlas_index =
static_cast<uint16_t>(game_ticks->ticks % 228),
.custom_size = Vec2{.x = 32, .y = 32}});
}
}
});
world.system<SdlHandles const, Position const, Sprite const>("RenderSprites")
.term_at(0)
@@ -92,25 +131,27 @@ int main() {
&srcrect, &dstrect);
});
world.system<ButtonInput const, Position, Sprite const, Fruit>("MoveSprites")
world
.system<ButtonInput const, Position, Sprite const, Basket>(
"SetSpriteVelocity")
.term_at(0)
.singleton()
.each([](ButtonInput const &input, Position &pos, Sprite const &sprite,
Fruit) {
Basket) {
if (input.pressed.contains(SDLK_LEFT)) {
pos.x -= 1;
pos.x -= 5;
}
if (input.pressed.contains(SDLK_RIGHT)) {
pos.x += 1;
}
if (input.pressed.contains(SDLK_UP)) {
pos.y -= 1;
}
if (input.pressed.contains(SDLK_DOWN)) {
pos.y += 1;
pos.x += 5;
}
});
world.system<Position, Velocity const>("MoveSprites")
.each([](Position &pos, Velocity const &vel) {
pos.x += vel.x;
pos.y += vel.y;
});
bool exit_gameloop = false;
while (!exit_gameloop) {
auto *input = world.get_mut<ButtonInput>();