Render background image
This commit is contained in:
21
main.cpp
21
main.cpp
@@ -1,13 +1,19 @@
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_error.h>
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#include <SDL3/SDL_iostream.h>
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#include <SDL3/SDL_render.h>
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#include <SDL3/SDL_video.h>
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#include <SDL3_image/SDL_image.h>
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#include <flecs.h>
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#include <spdlog/spdlog.h>
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const uint8_t image_data[] = {
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#embed "main.cpp"
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#embed "jungle.jpg"
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};
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static constexpr int WINDOW_WIDTH = 400;
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static constexpr int WINDOW_HEIGHT = 280;
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auto main() -> int {
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spdlog::info("Initialize SDL...");
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bool sdl_success = SDL_Init(SDL_INIT_VIDEO);
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@@ -16,7 +22,8 @@ auto main() -> int {
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std::terminate();
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}
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auto *sdl_window = SDL_CreateWindow("HansTheGatherer", 400, 280, 0);
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auto *sdl_window =
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SDL_CreateWindow("HansTheGatherer", WINDOW_WIDTH, WINDOW_HEIGHT, 0);
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if (sdl_window == nullptr) {
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spdlog::critical("Failed to create SDL window!\nCause: {}", SDL_GetError());
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}
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@@ -29,6 +36,12 @@ auto main() -> int {
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flecs::world world;
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auto *image_iostream = SDL_IOFromConstMem(image_data, sizeof(image_data));
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SDL_Texture *img = IMG_LoadTexture_IO(sdl_renderer, image_iostream, false);
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if (img == nullptr) {
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spdlog::error("Failed to load SDL texture!\nCause: {}", SDL_GetError());
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}
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bool exit_gameloop = false;
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while (!exit_gameloop) {
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SDL_Event event;
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@@ -44,6 +57,10 @@ auto main() -> int {
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break;
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}
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}
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SDL_RenderClear(sdl_renderer);
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SDL_RenderTexture(sdl_renderer, img, nullptr, nullptr);
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SDL_RenderPresent(sdl_renderer);
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}
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SDL_DestroyRenderer(sdl_renderer);
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