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DRAMSys/DRAMSys/simulator/main.cpp

150 lines
5.0 KiB
C++

/*
* Copyright (c) 2015, Technische Universität Kaiserslautern
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* 3. Neither the name of the copyright holder nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER
* OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* Authors:
* Robert Gernhardt
* Matthias Jung
* Luiza Correa
* Lukas Steiner
*/
#include <iostream>
#include <string>
#include <systemc.h>
#include <utility>
#include <vector>
#include <chrono>
#include "simulation/DRAMSys.h"
#include "TraceSetup.h"
#ifdef RECORDING
#include "simulation/DRAMSysRecordable.h"
#include "common/third_party/nlohmann/single_include/nlohmann/json.hpp"
using json = nlohmann::json;
#endif
std::string pathOfFile(std::string file)
{
return file.substr(0, file.find_last_of('/'));
}
int main(int argc, char **argv)
{
return sc_main(argc, argv);
}
int sc_main(int argc, char **argv)
{
sc_set_time_resolution(1, SC_PS);
std::string resources;
std::string simulationJson;
// Run only with default config (ddr3-example.json):
if (argc == 1) {
// Get path of resources:
resources = pathOfFile(argv[0])
+ std::string("/../../DRAMSys/library/resources/");
simulationJson = resources + "simulations/ddr3-example.json";
}
// Run with specific config but default resource folders:
else if (argc == 2) {
// Get path of resources:
resources = pathOfFile(argv[0])
+ std::string("/../../DRAMSys/library/resources/");
simulationJson = argv[1];
}
// Run with spefific config and specific resource folder:
else if (argc == 3) {
simulationJson = argv[1];
resources = argv[2];
}
std::vector<TracePlayer *> players;
// Instantiate DRAMSys:
DRAMSys *dramSys;
#ifdef RECORDING
json simulationdoc = parseJSON(simulationJson);
json simulatordoc = parseJSON(resources + "configs/simulator/"
+ std::string(simulationdoc["simulation"]["simconfig"]));
if (simulatordoc["simconfig"]["DatabaseRecording"])
dramSys = new DRAMSysRecordable("DRAMSys", simulationJson, resources);
else
#endif
dramSys = new DRAMSys("DRAMSys", simulationJson, resources);
// Instantiate STL Players:
TraceSetup *ts = new TraceSetup(simulationJson, resources, &players);
// Bind STL Players with DRAMSys:
for (size_t i = 0; i < players.size(); i++)
{
if (Configuration::getInstance().checkTLM2Protocol)
{
std::string str = "TLMCheckerPlayer" + std::to_string(i);
tlm_utils::tlm2_base_protocol_checker<> *playerTlmChecker =
new tlm_utils::tlm2_base_protocol_checker<>(str.c_str());
dramSys->playersTlmCheckers.push_back(playerTlmChecker);
players[i]->iSocket.bind(dramSys->playersTlmCheckers[i]->target_socket);
dramSys->playersTlmCheckers[i]->initiator_socket.bind(dramSys->tSocket);
}
else
{
players[i]->iSocket.bind(dramSys->tSocket);
}
}
// Store the starting of the simulation in wallclock time:
auto start = std::chrono::high_resolution_clock::now();
// Kickstart the players:
for (auto &p : players)
p->nextPayload();
// Start SystemC Simulation:
sc_set_stop_mode(SC_STOP_FINISH_DELTA);
sc_start();
auto finish = std::chrono::high_resolution_clock::now();
std::chrono::duration<double> elapsed = finish - start;
std::cout << "Simulation took " + std::to_string(elapsed.count()) + " seconds." << std::endl;
delete dramSys;
for (auto player : players)
delete player;
delete ts;
return 0;
}