150 lines
5.0 KiB
C++
150 lines
5.0 KiB
C++
/*
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* Copyright (c) 2015, Technische Universität Kaiserslautern
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* 3. Neither the name of the copyright holder nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER
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* OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* Authors:
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* Robert Gernhardt
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* Matthias Jung
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* Luiza Correa
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* Lukas Steiner
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*/
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#include <iostream>
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#include <string>
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#include <systemc.h>
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#include <utility>
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#include <vector>
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#include <chrono>
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#include "simulation/DRAMSys.h"
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#include "TraceSetup.h"
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#ifdef RECORDING
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#include "simulation/DRAMSysRecordable.h"
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#include "common/third_party/nlohmann/single_include/nlohmann/json.hpp"
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using json = nlohmann::json;
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#endif
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std::string pathOfFile(std::string file)
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{
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return file.substr(0, file.find_last_of('/'));
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}
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int main(int argc, char **argv)
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{
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return sc_main(argc, argv);
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}
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int sc_main(int argc, char **argv)
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{
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sc_set_time_resolution(1, SC_PS);
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std::string resources;
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std::string simulationJson;
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// Run only with default config (ddr3-example.json):
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if (argc == 1) {
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// Get path of resources:
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resources = pathOfFile(argv[0])
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+ std::string("/../../DRAMSys/library/resources/");
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simulationJson = resources + "simulations/ddr3-example.json";
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}
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// Run with specific config but default resource folders:
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else if (argc == 2) {
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// Get path of resources:
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resources = pathOfFile(argv[0])
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+ std::string("/../../DRAMSys/library/resources/");
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simulationJson = argv[1];
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}
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// Run with spefific config and specific resource folder:
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else if (argc == 3) {
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simulationJson = argv[1];
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resources = argv[2];
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}
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std::vector<TracePlayer *> players;
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// Instantiate DRAMSys:
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DRAMSys *dramSys;
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#ifdef RECORDING
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json simulationdoc = parseJSON(simulationJson);
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json simulatordoc = parseJSON(resources + "configs/simulator/"
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+ std::string(simulationdoc["simulation"]["simconfig"]));
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if (simulatordoc["simconfig"]["DatabaseRecording"])
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dramSys = new DRAMSysRecordable("DRAMSys", simulationJson, resources);
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else
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#endif
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dramSys = new DRAMSys("DRAMSys", simulationJson, resources);
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// Instantiate STL Players:
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TraceSetup *ts = new TraceSetup(simulationJson, resources, &players);
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// Bind STL Players with DRAMSys:
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for (size_t i = 0; i < players.size(); i++)
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{
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if (Configuration::getInstance().checkTLM2Protocol)
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{
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std::string str = "TLMCheckerPlayer" + std::to_string(i);
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tlm_utils::tlm2_base_protocol_checker<> *playerTlmChecker =
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new tlm_utils::tlm2_base_protocol_checker<>(str.c_str());
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dramSys->playersTlmCheckers.push_back(playerTlmChecker);
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players[i]->iSocket.bind(dramSys->playersTlmCheckers[i]->target_socket);
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dramSys->playersTlmCheckers[i]->initiator_socket.bind(dramSys->tSocket);
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}
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else
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{
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players[i]->iSocket.bind(dramSys->tSocket);
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}
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}
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// Store the starting of the simulation in wallclock time:
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auto start = std::chrono::high_resolution_clock::now();
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// Kickstart the players:
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for (auto &p : players)
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p->nextPayload();
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// Start SystemC Simulation:
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sc_set_stop_mode(SC_STOP_FINISH_DELTA);
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sc_start();
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auto finish = std::chrono::high_resolution_clock::now();
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std::chrono::duration<double> elapsed = finish - start;
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std::cout << "Simulation took " + std::to_string(elapsed.count()) + " seconds." << std::endl;
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delete dramSys;
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for (auto player : players)
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delete player;
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delete ts;
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return 0;
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}
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