powerdown manager. simulation manager introduced
This commit is contained in:
85
dram/src/simulation/SimulationManager.cpp
Normal file
85
dram/src/simulation/SimulationManager.cpp
Normal file
@@ -0,0 +1,85 @@
|
||||
/*
|
||||
* SimulationManager.cpp
|
||||
*
|
||||
* Created on: Apr 4, 2014
|
||||
* Author: jonny
|
||||
*/
|
||||
|
||||
#include "SimulationManager.h"
|
||||
#include "../common/TlmRecorder.h"
|
||||
#include "../common/DebugManager.h"
|
||||
#include "../common/xmlAddressdecoder.h"
|
||||
#include "../core/ControllerCore.h"
|
||||
#include <stdlib.h>
|
||||
#include <iostream>
|
||||
#include <vector>
|
||||
using namespace std;
|
||||
|
||||
namespace simulation {
|
||||
|
||||
SimulationManager::SimulationManager(sc_module_name name, std::string stl1, std::string stl2,
|
||||
std::string traceName, std::string pathToResources) :
|
||||
dram("dram"), arbiter("arbiter"), controller("controller"), player1("player1",
|
||||
pathToResources + string("traces/") + stl1, this), player2("player2",
|
||||
pathToResources + string("traces/") + stl2, this), traceName(traceName)
|
||||
|
||||
{
|
||||
SC_THREAD(terminationThread);
|
||||
xmlAddressDecoder::addressConfigURI = pathToResources + string("configs/addressConfig.xml");
|
||||
TlmRecorder::dbName = traceName;
|
||||
TlmRecorder::sqlScriptURI = pathToResources + string("scripts/createTraceDB.sql");
|
||||
|
||||
player1.iSocket.bind(arbiter.tSockets[0]);
|
||||
player2.iSocket.bind(arbiter.tSockets[1]);
|
||||
arbiter.iSocket.bind(controller.tSocket);
|
||||
controller.iSocket.bind(dram.tSocket);
|
||||
|
||||
vector<string> whiteList;
|
||||
whiteList.push_back(controller.name());
|
||||
whiteList.push_back(player2.name());
|
||||
whiteList.push_back(player1.name());
|
||||
whiteList.push_back(TlmRecorder::senderName);
|
||||
whiteList.push_back(ControllerCore::senderName);
|
||||
whiteList.push_back(PowerDownManager::senderName);
|
||||
DebugManager::getInstance().addToWhiteList(whiteList);
|
||||
}
|
||||
|
||||
void SimulationManager::startSimulation()
|
||||
{
|
||||
|
||||
clock_t begin = clock();
|
||||
|
||||
cout << "Toplevel: simulation start" << std::endl;
|
||||
sc_start();
|
||||
|
||||
clock_t end = clock();
|
||||
double elapsed_secs = double(end - begin) / CLOCKS_PER_SEC;
|
||||
cout << "Simulation took " << elapsed_secs << " seconds." << endl;
|
||||
cout << this->name();
|
||||
|
||||
string p = getenv("trace");
|
||||
string run_tpr = p + " " + traceName;
|
||||
system(run_tpr.c_str());
|
||||
}
|
||||
|
||||
void SimulationManager::tracePlayerFinishedCallback()
|
||||
{
|
||||
static int finishedPlayers = 0;
|
||||
finishedPlayers++;
|
||||
if (finishedPlayers == numberOfTracePlayers)
|
||||
{
|
||||
terminateSimulation.notify();
|
||||
}
|
||||
}
|
||||
|
||||
void SimulationManager::terminationThread()
|
||||
{
|
||||
wait(terminateSimulation);
|
||||
controller.terminateSimulation();
|
||||
//waits for the termination of all pending powerdown phases in the dram system
|
||||
wait(sc_time(50,SC_NS));
|
||||
TlmRecorder::getInstance().closeConnection();
|
||||
sc_stop();
|
||||
}
|
||||
|
||||
} /* namespace simulation */
|
||||
Reference in New Issue
Block a user